STEFAN BOTNARI
Stefan Botnari — Three.js & WebGL Developer for Hire | Interactive 3D Web Experiences

Hi, I'm Stefan, a freelance developer based in Chisinau, Moldova who builds 3D websites and interactive web experiences. BotnariCreative is where I put my work out into the world, finished projects, ongoing experiments, and the occasional thing that didn't go as planned. I've never been precious about sharing work before it's perfect. For me the process is as much a part of it as the result, and this place is a living record of both.
I've been building for the web seriously for a few years now. Freelance work, real clients, my own ventures. The full stack. I handle whatever a project needs to exist and work properly, from the first line of code to going live. The part I keep coming back to is where that stops being purely functional and starts having a character to it. I got into this because I liked building things, and somewhere along the way I realised I cared just as much about how they feel as whether they work. Those two things aren't really in tension, they just both take time to get right.
More recently that's pulled me toward the visual and generative side of things. Three.js scenes, WebGL shaders, grain, dithering, generative graphics, the territory where you're not sure if what you're doing is engineering or something else. I find that ambiguity more interesting than resolving it. I spent a long time figuring out what I actually like, doing mood boards, going through references, letting things develop slowly. The aesthetic direction on this site is the result of that.
When I'm not in front of a screen I'm usually in front of a different screen. Microcontrollers, custom hardware, 3D modelling. The tinkering never really stops, it just changes shape.
Anyways, enjoy.
Yours truly,

WORK WITH ME
Status
Taking on new projects
What I build
How it works
BRIEF
You walk me through the project. I ask the right questions about scope, timeline, and what success actually looks like.
BRIEF
You walk me through the project. I ask the right questions about scope, timeline, and what success actually looks like.
ARCHITECTURE
I design the database schema, produce ERDs, document use cases, and map every actor in the system. Nothing gets built on a shaky foundation.
ARCHITECTURE
I design the database schema, produce ERDs, document use cases, and map every actor in the system. Nothing gets built on a shaky foundation.
DESIGN
Full Figma mockups and a project proposal. You review and sign off before a single line of production code is written.
DESIGN
Full Figma mockups and a project proposal. You review and sign off before a single line of production code is written.
SPRINT
Development in 1-2 week sprints. Real working software at every checkpoint, with iterative feedback shaping the direction as we go.
SPRINT
Development in 1-2 week sprints. Real working software at every checkpoint, with iterative feedback shaping the direction as we go.
SHIP
Clean handoff, documented and deployed. Ongoing retainer available for the right fit.
SHIP
Clean handoff, documented and deployed. Ongoing retainer available for the right fit.
Questions I've been asked